Jump to content

Xappan

Members
  • Posts

    842
  • Joined

  • Last visited

  • Days Won

    15

Xappan last won the day on May 11

Xappan had the most liked content!

7 Followers

About Xappan

  • Birthday 02/16/1996

Profile Information

  • Gender
    Male
  • Interests
    Games, IT and the English language mainly

Recent Profile Visitors

7,209 profile views

Xappan's Achievements

  1. Ah if that is the case I might've missed them. I tried to change models by downloading workshop items but it seemed CG always overwrote them.
  2. I know but as I've said if you know how to do that (which requires material editing I think) I think you'd already know how to do this.
  3. Charple? Or what do you mean viewmodel? If this is not allowed I'll remove the guide, didn't know it would not be allowed, I'll ask Noseian. The only reason I decided to post this is because ultimately this doesn't really seem abusable to me. This is clientsided modification, so only you see it, if you change the model to something hardly visible thats only a detriment to you. Apart from this hitboxes are obviously not changed so if you get a very contorted model that is once again on you. Afaik models respect the world lighting in gmod, so player models will be dark in darker places and vice versa. If you know how to make a skin have material which does not by editing it at that point this guide is probably moot to you as you're way above in level to what this guide details. I suck at blender mate, but can try to cobble something together. And sorry I'm past my licking days. Can boop you if you want.
  4. So I was a bit bored by some of the good old models. They are good but switching the admin model to a furry for example makes all sits way funnier. DO NOTE that nothing described in this guide can make modifications to the server, these are called "clientside" for a reason, only you will see them. Obviously subscribing to anything in the workshop isn't enough to override the server models, as in multiplayer the server dictates what addons the game can use. Well partly. Please do accept that ANYTHING I say from this point might be completely wrong, these are just assumptions I'm making from my own testings. If you've played gmod back when it came out, or at least a couple of years ago, you will know that we didn't use to have a workshop, so we had to add addons manually. This was good because we got access to all files but made it tedious because we ourselves had to organize our own addons folder. This is important, because now we don't have to do this, however the addons folder still exists, and what is better, it has priority on clientside modifications over server. What does this mean? This means if we can get our hands on some model and material files we can oh-so easily switch player models out. But how? Workshop doesn't download the actual files anymore. Well, except they do, bear with me: Workshop files are packed into a .gma file. This is basically a kind-of packaged file that they make with the gmpublisher tool so they can put it up on the workshop. But Valve was nice enough to give us the tool to unpack these files and get to the juicy files we want. (please note that if the model you want from the workshop is not a .gma but a legacy file, you'll have to open it with a zip file handler (like 7zip), extract the file inside and give the .gma extension to that file, you can go on from there) To switch any model (and we'll specifically talk about player models now) we need two things: The model we want to replace it with The path of the model we want to replace Neither is hard but a step by step instruction is in order. I made some pictures to it so I'll link those too (I have to link because of the upload limit here). Let's start with getting a model. For my example I love the Elder Scrolls games, and I grew up with Oblivion, and always found the guards in that game iconic in many ways. So I want to replace the police model with the Oblivion guard. Getting our model First off we have to search for a model we want on the workshop. Make sure it is a player model, not only an npc. Once found subscribe to it (pic) Secondly after we subscribed to it we wait until gmod downloads it. You don't have to launch the game, in steam it'll show like an update, once finished the game looks as usual. When this is done we go to our steamapps folder, precisely: steamapps\workshop\content\4000 Once here we sort by date and look for the newest folder. Once found we open it. (pic) In it there should be a .gma file. We copy this into our gmod addon folder for ease of access. steamapps\common\GarrysMod\garrysmod\addons We go to steamapps\common\GarrysMod\bin and find the "gmad.exe" file. We also copy this to our addon folder, for ease of access. (pic) We drag the .gma file onto the gmad.exe and release it. This will unpack the contents of the file for us. In my case since the file was called "gmpublisher.gma" (as a lot of gma files are called, you might wanna rename it), I'll get a gmpublisher folder, with the lua, models, materials and sounds in it. The main point is the models folder, to the point where we can delete everything except for the models and materials folder. In the models folder you'll find 5 files to 1 model usually. (pic) The files we have, by extension, are .mdl .phy .vvd .dx80.vtx .dx90.vtx. These are all necessary, so make sure you have them. Now we need our ingame model's path Getting our path The path is basically where the game stores the model internally, and we need the path, or moreso what the file is called, which is easiest to be seen from the path. Getting the path is quite easy: Load into the server Hold "c" On the left click "player model" Find the model you want and press right click on them. Press "Copy to clipboard" (pic) And congrats you have your path copied! In my case it was "models/player/police.mdl" The main thing we want from this is the police.mdl part. This basically tells us that our model is named "police". Now we go back to the addon folder, into the gmpublisher folder, models, player and find our files there. Than rename them to "police" while keeping the extensions. If done right you'll have: police.mdl; police.phy; police.vvd; police.dx90.vtx; police.dx80.vtx And we're done! We don't have to fiddle with the materials thankfully. Now some downloaded models (like the one in the example) have different bodygroups (accessories on the model you can turn on/off) and to be 100% honest I have 0 clue yet how you can set the bodygroup you actually want, but this should overwrite the model with the basic bodygroup model of the downloaded file! Once I figure that out I'll edit this guide. Hope this was understandable and followable, and that you'll have fun with it! If there are any questions comment them, and if I have any answer for it I'll happily oblige!
  5. Xappan

    ads in media player

    I tried to look into this but info is almost non-existent. Well what I could find is that that particular cinema addon probably used an adblock youtbe as its source. There are little hacks you can do to skip ads on youtube by changing the url but none of these works as our addon only allows actual youtube links (and no other video site iirc). I do think that unless the background of the addon were to run an ad free site and accept links from there this is kinda impossible.
  6. After a point we have to accept that we can't say anything new and we'll just remake old obscure guides lol.
  7. Xappan

    Flips Guide PSA

    Not sure whether conspiracy is the right word but yeah. I think most people draw a similar conclusion even if not based on math or anything, or if not consciously, I just want to give everyone a fighting chance But until we actually get roast's input on how the flipping works its nigh' impossible to say certain.
  8. Xappan

    Flips Guide PSA

    I'd like to theorize a bit here about flips. As we know flips are a great way to win a little extra cash or, sometimes, lose all your money. It is gambling, by its nature random, but there are some precautions you can make to (probably) not lose everything you own. For the sake of argument let's assume that roast is totally fair so the flips system is always a 50-50 chance, either you win or not, its either heads or tails. I've heard many many times that no, there is a backdoor, say, you lose 6 you'll definietly win your next one, or such stuff. Lets assume these are just tales. If we go by the 50-50 chances that would mean that each flip you do you have 1/2 chance of winning/losing. And this is true to ALL of them. But there is a little maths here to consider: While its true, that every coinflip you make is either heads or tail, and thus it's always 50%, the chance that the same thing occurs over and over is always changing, sometimes to extreme values. Lets say you are starting a flips streak, you want some money. Each time you either win or lose the chances of the same outcome lessen by a margin. This means that losing 2 times in a row is less likely than winning and losing or losing and winning. The mathemtical equation that lets us calculate the chances of a choinflip always having the same result is quite easy: 0,5 x where x is the number of wins or losses one wants to achieve. After a while the difference gets quite small so I'll calculate the starting ones for you: losing 1 - 50 % losing 2 - 25 % losing 3 - 12.5 % losing 4 - 6.25 % losing 5 - 3.125 % losing 6 - 1.56 % etc. By this we can see that if you somehow manage to lose 6 times in a row the chances of your next flip to be a win is around 98.5 % I'm not saying this is EXACTLY how the flips system work, I have no clue how its programmed, but this is how one calculates the odds of coinflip tosses in real life, and it seemed to work similarly ingame. Please still bear in mind you can ALWAYS lose, its never a 100% chance to win. Happy flippin' P.S.: If someone asks why I've made this, or "oh this is common sense" or such, it is not. I'd like to see some thoughtful gambling on the server and this might help some people not to lose everything they have (or lose it hehe) Edit: I don't know how obvious was this from what I've wrote but one thing is certain: a coinflip is always 50-50. What I'm counting here are the chances of consecutive wins/fails. Of course every coinflip will have a 50% chance of being "heads" for example, but getting several "heads" in succession is less likely. If you think I'm bullshitting or something please just google the chances of x heads in a row you should find something that is easier to digest than my wording.
  9. @Avionix good admin+ yes. As much as I would've never believed it honestly his staff game today when the server was in problem was top notch, watching out for everything at once, doing punishments, still paying attention to everything else, while alone OD. Good admin keep it up mate.
  10. Good boi @Ice Cube
  11. Thank you for the high activity @OscarGamez and keeping the server clean
  12. Corruption is fine you'll just get demoted quite fast. Cops get demoted fast even if they are not corrupt But generally you should follow mayor's orders as a CP.
  13. As long as its validated its great, and I'm quite happy with someone taking the time and effort to do this, I remember I used to have a lot of rulebreaks due to the motd not being clear on this-and-that Good job once more!
  14. Grea job doing this @D34THC47 , I love having it all neat and piled up but some corrections please let me. For some of these I asked @DC to make sure, but some I just generally don't know where you got. If you asked a senior staff than its fine otherwise I'll write down what I think is not good, either from a language standpoint (excuse that for the English teacher please) or from a rule standpoint (please note I only wrote down the points which I found problematic from either of the aformentioned POVs) (// means my comment): Citizen Note: citizen is a base job that is a placeholder until you have spawned or are AFK. // this is not needed You can base. Mayor You can add/remove laws. These must be reasonable and not break any server rules. (e.g. purges are forbidden) You can authorise civil protection to build checkpoints (do not block doorways or the spawn tunnel). You cannot build on the streets. You can accept warrants with a valid reason. Civil Protection You must arrest people rather than killing them. You must give 10 seconds of warning before arresting/killing someone unless they pull out a weapon/are shooting people/are wanted/etc. You must follow the Mayor's orders as long as it has a valid RP reason behind it. You must have a valid reason to arrest/warrant/want someone (e.g. hear printer , or see them commit a crime). // as far as I'm aware seeing printer sparks thorugh a wall is metagaming. This is the same reason why abusing third person to look into someone's house and warranting them on that basis is metagaming. You SHOULDN'T be able to do that. You cannot raid with criminals. Gangster/Mob Boss You cannot mug/raid/kidnap solo, you must be in a group with other gangsters (1 or more). You can mug for a maximum of £10,000. You can only raid the PD to break someone out and you must have a mobbos with you. You can kidnap. Terrorists All operations/activities must be planned in the agenda. All operations/activities must be carried out with a group of at least 2 terrorists. You can kidnap. This must be carried out with a group of at least 2 terrorists. //Clarification on terrorists here and above just in case someone hires a hacker or so. Lot of terrors do things alone. DJ You must not be deliberately annoying. You can build a venue, on the streets, of reasonable size. (rasonable size is determined by staff). Hacker You can raid but only with your employer. You cannot scam your buyer, you must raid with them for the agreed price. // we don't need "until your next life" as people will abuse it, e.g. kill themselves, and such. They know this means until the raid is attempted, or should know if they are not complete idiots. Underground Mutant You are KOS to everyone/anyone everywhere on the map. You KOS anyone who enters the underground/sewers. You cannot KOS people above ground/on the surface. If you are attacked you may defend yourself. Hobo You can base on the streets anywhere on the map except admin areas. (Admin areas: roof at the spawn, two roofs at the fountain area) You can have entities. (e.g. printers) Your property cannot be excessively big, a member of staff will deem when it is too big. Props can also be spammed but not abused to try and crash the server or violate the prop abuse rule. // I don't get this, the server has anti-spam, and they shouldn't really just spam props no? Medic You can build a 2x2 building on the street/own property to sell healing for no more than £10,000. Staff will deem if the size is suitable. // as far as I'm aware medics CAN NOT build on the streets, they must claim a property or join a base. Miner Note: miners are expected to mine. // I don't get this, obviously they will mine. If they aren't and someone wants the job slot they can just get demoted/reported Hitman You can build a 2x2 square shop on the street if deemed suitable by staff. // as far as I'm aware they can not. You can raid bases, PD or bank IF your target is proven to be inside. // hitmen can raid anything as far as I'm aware IF they have a target inside, and they know they are. You needn't advert hits as adverts are invalid other than business purposes and so there is not a reason to. // kidnaps are not business purpose Elite Hitman // Same goes here as to Hitman Gun Dealer You can self supply guns to yourself however you must be a gun dealer for at least 5 minutes to not violate the job abuse rule. // its 5 minutes, isn't it longer? Special Arms Dealer You can self supply guns to yourself however you must be a gun dealer for at least 5 minutes to not violate the job abuse rule. // its 5 minutes, isn't it longer? Guard You can base however not by yourself: you can be hired or base with others to protect the base but your name must be on the doors to defend or your job must be set accordingly. (e.g. /job Defending XY or /job W/ XY) Private Security You can base however not by yourself: you can be hired or base with others to protect the base but your name must be on the doors to defend or your job must be set accordingly. (e.g. /job Defending XY or /job W/ XY) These are what I think are either grammatically wrong, or rule-wise. I tried to go by the MOTD, I asked some of DC as I mentioned, and from my own experiences as staff, but I'd like if a senior staff member like @Florian or @Turtle could validate the points in this updated motd.
  15. Some get paid, some only do it for the Glory of our Leader! I'm not that kind hearted
×
×
  • Create New...