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Acrylic reacted to Gavin in ACRYLIC LOVE POST
May the lord have mercy upon your soul and part the heavens in Ignorance of your transgression's , praise be.
GOD BLESS JTS ON TOP FUCK EVRRY SINGLE OTHER GANG IN THIS SERVER also I too love mutant @Acrylic🤗🤗🤗🤗🤗🤗 6 hugs but only take one ☝️
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Acrylic reacted to Drunkasspony in ACRYLIC LOVE POST
He showed me anime figurine on camera so I hate him now.
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Acrylic reacted to Flip in Flip's "Trafika"
Flip's "Trafika"
If you are interested in any of the custom jobs below, PM me on Forums or on Discord (Flip2#2776)
QA Team
Owner(s):
Sprickles
Description:
Swag
Weapons:
CSS AWP - CSS Galil - Remington 1858
Sweps:
Camera
Abilities:
100 armour - DJ Equipment
Price:
999 GBP
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Acrylic got a reaction from samsung_G in Samsung is a good admin
TRUUUUUUUUUUUU
no shade though I love mr samsung galaxy s20 ?
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Acrylic reacted to jihad kekistani in Samsung is a good admin
samsung is a nice staff member and player too, just doesn't know his left and rights... @Acrylic sit incident
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Acrylic got a reaction from Dr Joseph Goebbels in Slav King's Garage Sale
ROGUE FOR 8 QUID? A STEAL!
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Acrylic reacted to Fed in Slav King's Garage Sale
?️Slav King's Garage Sale?️
I have decided to sell all custom jobs that I own as I no longer find it fun to collect them. All prices given below are not set in stone, I am happy to negotiate. If you buy multiple custom jobs I will be more than happy to offer a small discount.
Please note: Due to some of the jobs I own being private/semi-private you may not be eligible to buy them. This applies to the following job: Medusa. This job has been marked below with the following *.
If you wish to buy any of the below jobs DM on discord to discuss prices. My username is fed#3333. {Be sure to state your in-game name, job(s) you wish to purchase}
Accepted payment method(s) PayPal only
Jobs for Sale (all inc fee):
Medusa £75 £60*
I have not listed the specifics of each of the custom jobs listed above, however if you wish to know, I am more than happy to tell you.
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Acrylic got a reaction from Starlight in Data On The Magic Sword's Recharge Rates
'Ello lads, this is just a quick bit of information regarding the speed at which the magic sword recharges. I'm not sure if this had been done before, but I think it's interesting so here y'all go!
Basically, the recharge rate of the magic sword differs depending on what you use the actual charge for, and depending on this, the game treats the charge differently.
If the charge is used to jump, the game treats the charge as a single block, like this:
If the charge is used to restore health, the game treats the charge as five individual blocks of 20, like this:
When the game treats the charge as one single block, when used to jump, it takes exactly 40 seconds to recharge it to 100 from 0. However, the charge is only restored on the 40 second mark, and at no time beforehand.
Conversely, when the game treats the charge as 5 blocks of 20, when used to heal, it oddly takes more time, taking 60 seconds to recharge each single block. In practice, this means that every charge is effectively the start of a new timer; if you heal and use 20 magic, that block will start its 60 second recharge. Then, if you heal 15 seconds later, another block starts a 60 second recharge, separate from the first block’s recharge. By the end of the process, it would appear that it took 75 seconds to “fully charge”, but in reality it took just took 2 blocks 60 second each. This rule also applies even if you use all of your magic in 5 consecutive heals, reducing your magic to 0.
I would have included records of this stuff all happening, or perhaps made some gifs, but my computer is too terrible to record at a consistent framerate, so yeah.
But anyways, I hope someone among you all finds this little tidbit useful and/or interesting!
EDIT: I also forgot to clarify that, once the charge reaches 100 again, the way in which the game treats the charge can switch depending on whatever ability is next used. Probably obvious to most of you but hey, no harm in being thorough!
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Acrylic got a reaction from DJW in Data On The Magic Sword's Recharge Rates
'Ello lads, this is just a quick bit of information regarding the speed at which the magic sword recharges. I'm not sure if this had been done before, but I think it's interesting so here y'all go!
Basically, the recharge rate of the magic sword differs depending on what you use the actual charge for, and depending on this, the game treats the charge differently.
If the charge is used to jump, the game treats the charge as a single block, like this:
If the charge is used to restore health, the game treats the charge as five individual blocks of 20, like this:
When the game treats the charge as one single block, when used to jump, it takes exactly 40 seconds to recharge it to 100 from 0. However, the charge is only restored on the 40 second mark, and at no time beforehand.
Conversely, when the game treats the charge as 5 blocks of 20, when used to heal, it oddly takes more time, taking 60 seconds to recharge each single block. In practice, this means that every charge is effectively the start of a new timer; if you heal and use 20 magic, that block will start its 60 second recharge. Then, if you heal 15 seconds later, another block starts a 60 second recharge, separate from the first block’s recharge. By the end of the process, it would appear that it took 75 seconds to “fully charge”, but in reality it took just took 2 blocks 60 second each. This rule also applies even if you use all of your magic in 5 consecutive heals, reducing your magic to 0.
I would have included records of this stuff all happening, or perhaps made some gifs, but my computer is too terrible to record at a consistent framerate, so yeah.
But anyways, I hope someone among you all finds this little tidbit useful and/or interesting!
EDIT: I also forgot to clarify that, once the charge reaches 100 again, the way in which the game treats the charge can switch depending on whatever ability is next used. Probably obvious to most of you but hey, no harm in being thorough!
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Acrylic reacted to doggee in looking for a gang!
hello mister doggy here!
it's been a while since ive been on cg and recently TBL was deleted or something
and at that time my pc broke for a long time and lately ive been kinda down and lonely since i didn't have any motivation
to communicate with people that i know and now that i am back i am looking for any available gang where i can join
and yes i will fill the forum or whatever you need to do to get into the gang
the reason for this post is i haven't been on for a while and i do not know what gangs are big and popular ?
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Acrylic got a reaction from Poncho_ in Data On The Magic Sword's Recharge Rates
'Ello lads, this is just a quick bit of information regarding the speed at which the magic sword recharges. I'm not sure if this had been done before, but I think it's interesting so here y'all go!
Basically, the recharge rate of the magic sword differs depending on what you use the actual charge for, and depending on this, the game treats the charge differently.
If the charge is used to jump, the game treats the charge as a single block, like this:
If the charge is used to restore health, the game treats the charge as five individual blocks of 20, like this:
When the game treats the charge as one single block, when used to jump, it takes exactly 40 seconds to recharge it to 100 from 0. However, the charge is only restored on the 40 second mark, and at no time beforehand.
Conversely, when the game treats the charge as 5 blocks of 20, when used to heal, it oddly takes more time, taking 60 seconds to recharge each single block. In practice, this means that every charge is effectively the start of a new timer; if you heal and use 20 magic, that block will start its 60 second recharge. Then, if you heal 15 seconds later, another block starts a 60 second recharge, separate from the first block’s recharge. By the end of the process, it would appear that it took 75 seconds to “fully charge”, but in reality it took just took 2 blocks 60 second each. This rule also applies even if you use all of your magic in 5 consecutive heals, reducing your magic to 0.
I would have included records of this stuff all happening, or perhaps made some gifs, but my computer is too terrible to record at a consistent framerate, so yeah.
But anyways, I hope someone among you all finds this little tidbit useful and/or interesting!
EDIT: I also forgot to clarify that, once the charge reaches 100 again, the way in which the game treats the charge can switch depending on whatever ability is next used. Probably obvious to most of you but hey, no harm in being thorough!
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Acrylic got a reaction from Berty in Data On The Magic Sword's Recharge Rates
'Ello lads, this is just a quick bit of information regarding the speed at which the magic sword recharges. I'm not sure if this had been done before, but I think it's interesting so here y'all go!
Basically, the recharge rate of the magic sword differs depending on what you use the actual charge for, and depending on this, the game treats the charge differently.
If the charge is used to jump, the game treats the charge as a single block, like this:
If the charge is used to restore health, the game treats the charge as five individual blocks of 20, like this:
When the game treats the charge as one single block, when used to jump, it takes exactly 40 seconds to recharge it to 100 from 0. However, the charge is only restored on the 40 second mark, and at no time beforehand.
Conversely, when the game treats the charge as 5 blocks of 20, when used to heal, it oddly takes more time, taking 60 seconds to recharge each single block. In practice, this means that every charge is effectively the start of a new timer; if you heal and use 20 magic, that block will start its 60 second recharge. Then, if you heal 15 seconds later, another block starts a 60 second recharge, separate from the first block’s recharge. By the end of the process, it would appear that it took 75 seconds to “fully charge”, but in reality it took just took 2 blocks 60 second each. This rule also applies even if you use all of your magic in 5 consecutive heals, reducing your magic to 0.
I would have included records of this stuff all happening, or perhaps made some gifs, but my computer is too terrible to record at a consistent framerate, so yeah.
But anyways, I hope someone among you all finds this little tidbit useful and/or interesting!
EDIT: I also forgot to clarify that, once the charge reaches 100 again, the way in which the game treats the charge can switch depending on whatever ability is next used. Probably obvious to most of you but hey, no harm in being thorough!
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Acrylic got a reaction from Drunkasspony in Data On The Magic Sword's Recharge Rates
'Ello lads, this is just a quick bit of information regarding the speed at which the magic sword recharges. I'm not sure if this had been done before, but I think it's interesting so here y'all go!
Basically, the recharge rate of the magic sword differs depending on what you use the actual charge for, and depending on this, the game treats the charge differently.
If the charge is used to jump, the game treats the charge as a single block, like this:
If the charge is used to restore health, the game treats the charge as five individual blocks of 20, like this:
When the game treats the charge as one single block, when used to jump, it takes exactly 40 seconds to recharge it to 100 from 0. However, the charge is only restored on the 40 second mark, and at no time beforehand.
Conversely, when the game treats the charge as 5 blocks of 20, when used to heal, it oddly takes more time, taking 60 seconds to recharge each single block. In practice, this means that every charge is effectively the start of a new timer; if you heal and use 20 magic, that block will start its 60 second recharge. Then, if you heal 15 seconds later, another block starts a 60 second recharge, separate from the first block’s recharge. By the end of the process, it would appear that it took 75 seconds to “fully charge”, but in reality it took just took 2 blocks 60 second each. This rule also applies even if you use all of your magic in 5 consecutive heals, reducing your magic to 0.
I would have included records of this stuff all happening, or perhaps made some gifs, but my computer is too terrible to record at a consistent framerate, so yeah.
But anyways, I hope someone among you all finds this little tidbit useful and/or interesting!
EDIT: I also forgot to clarify that, once the charge reaches 100 again, the way in which the game treats the charge can switch depending on whatever ability is next used. Probably obvious to most of you but hey, no harm in being thorough!
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Acrylic got a reaction from Flip in Data On The Magic Sword's Recharge Rates
'Ello lads, this is just a quick bit of information regarding the speed at which the magic sword recharges. I'm not sure if this had been done before, but I think it's interesting so here y'all go!
Basically, the recharge rate of the magic sword differs depending on what you use the actual charge for, and depending on this, the game treats the charge differently.
If the charge is used to jump, the game treats the charge as a single block, like this:
If the charge is used to restore health, the game treats the charge as five individual blocks of 20, like this:
When the game treats the charge as one single block, when used to jump, it takes exactly 40 seconds to recharge it to 100 from 0. However, the charge is only restored on the 40 second mark, and at no time beforehand.
Conversely, when the game treats the charge as 5 blocks of 20, when used to heal, it oddly takes more time, taking 60 seconds to recharge each single block. In practice, this means that every charge is effectively the start of a new timer; if you heal and use 20 magic, that block will start its 60 second recharge. Then, if you heal 15 seconds later, another block starts a 60 second recharge, separate from the first block’s recharge. By the end of the process, it would appear that it took 75 seconds to “fully charge”, but in reality it took just took 2 blocks 60 second each. This rule also applies even if you use all of your magic in 5 consecutive heals, reducing your magic to 0.
I would have included records of this stuff all happening, or perhaps made some gifs, but my computer is too terrible to record at a consistent framerate, so yeah.
But anyways, I hope someone among you all finds this little tidbit useful and/or interesting!
EDIT: I also forgot to clarify that, once the charge reaches 100 again, the way in which the game treats the charge can switch depending on whatever ability is next used. Probably obvious to most of you but hey, no harm in being thorough!