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Acrylic

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  1. Thanks
    Acrylic got a reaction from Starlight in Data On The Magic Sword's Recharge Rates   
    'Ello lads, this is just a quick bit of information regarding the speed at which the magic sword recharges. I'm not sure if this had been done before, but I think it's interesting so here y'all go! 
    Basically, the recharge rate of the magic sword differs depending on what you use the actual charge for, and depending on this, the game treats the charge differently.
    If the charge is used to jump, the game treats the charge as a single block, like this:

    If the charge is used to restore health, the game treats the charge as five individual blocks of 20, like this:

     
    When the game treats the charge as one single block, when used to jump, it takes exactly 40 seconds to recharge it to 100 from 0. However, the charge is only restored on the 40 second mark, and at no time beforehand.
    Conversely, when the game treats the charge as 5 blocks of 20, when used to heal, it oddly takes more time, taking 60 seconds to recharge each single block. In practice, this means that every charge is effectively the start of a new timer; if you heal and use 20 magic, that block will start its 60 second recharge. Then, if you heal 15 seconds later, another block starts a 60 second recharge, separate from the first block’s recharge. By the end of the process, it would appear that it took 75 seconds to “fully charge”, but in reality it took just took 2 blocks 60 second each. This rule also applies even if you use all of your magic in 5 consecutive heals, reducing your magic to 0.
    I would have included records of this stuff all happening, or perhaps made some gifs, but my computer is too terrible to record at a consistent framerate, so yeah.
    But anyways, I hope someone among you all finds this little tidbit useful and/or interesting!
    EDIT: I also forgot to clarify that, once the charge reaches 100 again, the way in which the game treats the charge can switch depending on whatever ability is next used. Probably obvious to most of you but hey, no harm in being thorough!
  2. Upvote
    Acrylic got a reaction from DJW in Data On The Magic Sword's Recharge Rates   
    'Ello lads, this is just a quick bit of information regarding the speed at which the magic sword recharges. I'm not sure if this had been done before, but I think it's interesting so here y'all go! 
    Basically, the recharge rate of the magic sword differs depending on what you use the actual charge for, and depending on this, the game treats the charge differently.
    If the charge is used to jump, the game treats the charge as a single block, like this:

    If the charge is used to restore health, the game treats the charge as five individual blocks of 20, like this:

     
    When the game treats the charge as one single block, when used to jump, it takes exactly 40 seconds to recharge it to 100 from 0. However, the charge is only restored on the 40 second mark, and at no time beforehand.
    Conversely, when the game treats the charge as 5 blocks of 20, when used to heal, it oddly takes more time, taking 60 seconds to recharge each single block. In practice, this means that every charge is effectively the start of a new timer; if you heal and use 20 magic, that block will start its 60 second recharge. Then, if you heal 15 seconds later, another block starts a 60 second recharge, separate from the first block’s recharge. By the end of the process, it would appear that it took 75 seconds to “fully charge”, but in reality it took just took 2 blocks 60 second each. This rule also applies even if you use all of your magic in 5 consecutive heals, reducing your magic to 0.
    I would have included records of this stuff all happening, or perhaps made some gifs, but my computer is too terrible to record at a consistent framerate, so yeah.
    But anyways, I hope someone among you all finds this little tidbit useful and/or interesting!
    EDIT: I also forgot to clarify that, once the charge reaches 100 again, the way in which the game treats the charge can switch depending on whatever ability is next used. Probably obvious to most of you but hey, no harm in being thorough!
  3. Upvote
    Acrylic got a reaction from Poncho_ in Data On The Magic Sword's Recharge Rates   
    'Ello lads, this is just a quick bit of information regarding the speed at which the magic sword recharges. I'm not sure if this had been done before, but I think it's interesting so here y'all go! 
    Basically, the recharge rate of the magic sword differs depending on what you use the actual charge for, and depending on this, the game treats the charge differently.
    If the charge is used to jump, the game treats the charge as a single block, like this:

    If the charge is used to restore health, the game treats the charge as five individual blocks of 20, like this:

     
    When the game treats the charge as one single block, when used to jump, it takes exactly 40 seconds to recharge it to 100 from 0. However, the charge is only restored on the 40 second mark, and at no time beforehand.
    Conversely, when the game treats the charge as 5 blocks of 20, when used to heal, it oddly takes more time, taking 60 seconds to recharge each single block. In practice, this means that every charge is effectively the start of a new timer; if you heal and use 20 magic, that block will start its 60 second recharge. Then, if you heal 15 seconds later, another block starts a 60 second recharge, separate from the first block’s recharge. By the end of the process, it would appear that it took 75 seconds to “fully charge”, but in reality it took just took 2 blocks 60 second each. This rule also applies even if you use all of your magic in 5 consecutive heals, reducing your magic to 0.
    I would have included records of this stuff all happening, or perhaps made some gifs, but my computer is too terrible to record at a consistent framerate, so yeah.
    But anyways, I hope someone among you all finds this little tidbit useful and/or interesting!
    EDIT: I also forgot to clarify that, once the charge reaches 100 again, the way in which the game treats the charge can switch depending on whatever ability is next used. Probably obvious to most of you but hey, no harm in being thorough!
  4. Like
    Acrylic got a reaction from Berty in Data On The Magic Sword's Recharge Rates   
    'Ello lads, this is just a quick bit of information regarding the speed at which the magic sword recharges. I'm not sure if this had been done before, but I think it's interesting so here y'all go! 
    Basically, the recharge rate of the magic sword differs depending on what you use the actual charge for, and depending on this, the game treats the charge differently.
    If the charge is used to jump, the game treats the charge as a single block, like this:

    If the charge is used to restore health, the game treats the charge as five individual blocks of 20, like this:

     
    When the game treats the charge as one single block, when used to jump, it takes exactly 40 seconds to recharge it to 100 from 0. However, the charge is only restored on the 40 second mark, and at no time beforehand.
    Conversely, when the game treats the charge as 5 blocks of 20, when used to heal, it oddly takes more time, taking 60 seconds to recharge each single block. In practice, this means that every charge is effectively the start of a new timer; if you heal and use 20 magic, that block will start its 60 second recharge. Then, if you heal 15 seconds later, another block starts a 60 second recharge, separate from the first block’s recharge. By the end of the process, it would appear that it took 75 seconds to “fully charge”, but in reality it took just took 2 blocks 60 second each. This rule also applies even if you use all of your magic in 5 consecutive heals, reducing your magic to 0.
    I would have included records of this stuff all happening, or perhaps made some gifs, but my computer is too terrible to record at a consistent framerate, so yeah.
    But anyways, I hope someone among you all finds this little tidbit useful and/or interesting!
    EDIT: I also forgot to clarify that, once the charge reaches 100 again, the way in which the game treats the charge can switch depending on whatever ability is next used. Probably obvious to most of you but hey, no harm in being thorough!
  5. Upvote
    Acrylic got a reaction from Drunkasspony in Data On The Magic Sword's Recharge Rates   
    'Ello lads, this is just a quick bit of information regarding the speed at which the magic sword recharges. I'm not sure if this had been done before, but I think it's interesting so here y'all go! 
    Basically, the recharge rate of the magic sword differs depending on what you use the actual charge for, and depending on this, the game treats the charge differently.
    If the charge is used to jump, the game treats the charge as a single block, like this:

    If the charge is used to restore health, the game treats the charge as five individual blocks of 20, like this:

     
    When the game treats the charge as one single block, when used to jump, it takes exactly 40 seconds to recharge it to 100 from 0. However, the charge is only restored on the 40 second mark, and at no time beforehand.
    Conversely, when the game treats the charge as 5 blocks of 20, when used to heal, it oddly takes more time, taking 60 seconds to recharge each single block. In practice, this means that every charge is effectively the start of a new timer; if you heal and use 20 magic, that block will start its 60 second recharge. Then, if you heal 15 seconds later, another block starts a 60 second recharge, separate from the first block’s recharge. By the end of the process, it would appear that it took 75 seconds to “fully charge”, but in reality it took just took 2 blocks 60 second each. This rule also applies even if you use all of your magic in 5 consecutive heals, reducing your magic to 0.
    I would have included records of this stuff all happening, or perhaps made some gifs, but my computer is too terrible to record at a consistent framerate, so yeah.
    But anyways, I hope someone among you all finds this little tidbit useful and/or interesting!
    EDIT: I also forgot to clarify that, once the charge reaches 100 again, the way in which the game treats the charge can switch depending on whatever ability is next used. Probably obvious to most of you but hey, no harm in being thorough!
  6. Like
    Acrylic got a reaction from Flip in Data On The Magic Sword's Recharge Rates   
    'Ello lads, this is just a quick bit of information regarding the speed at which the magic sword recharges. I'm not sure if this had been done before, but I think it's interesting so here y'all go! 
    Basically, the recharge rate of the magic sword differs depending on what you use the actual charge for, and depending on this, the game treats the charge differently.
    If the charge is used to jump, the game treats the charge as a single block, like this:

    If the charge is used to restore health, the game treats the charge as five individual blocks of 20, like this:

     
    When the game treats the charge as one single block, when used to jump, it takes exactly 40 seconds to recharge it to 100 from 0. However, the charge is only restored on the 40 second mark, and at no time beforehand.
    Conversely, when the game treats the charge as 5 blocks of 20, when used to heal, it oddly takes more time, taking 60 seconds to recharge each single block. In practice, this means that every charge is effectively the start of a new timer; if you heal and use 20 magic, that block will start its 60 second recharge. Then, if you heal 15 seconds later, another block starts a 60 second recharge, separate from the first block’s recharge. By the end of the process, it would appear that it took 75 seconds to “fully charge”, but in reality it took just took 2 blocks 60 second each. This rule also applies even if you use all of your magic in 5 consecutive heals, reducing your magic to 0.
    I would have included records of this stuff all happening, or perhaps made some gifs, but my computer is too terrible to record at a consistent framerate, so yeah.
    But anyways, I hope someone among you all finds this little tidbit useful and/or interesting!
    EDIT: I also forgot to clarify that, once the charge reaches 100 again, the way in which the game treats the charge can switch depending on whatever ability is next used. Probably obvious to most of you but hey, no harm in being thorough!
  7. Like
    Acrylic reacted to Flip in 8 Things that you didn't know on Cloud Gaming   
    Hello!
    Today I have decided to make a video and this list about 8 things that you didn't know on CG (ik some of you might know them but idc!!!!)  
    1. Thing: Terminal camera can be destroyed, it's not noclided and it has around 100hp - 10 fist hits. I was testing my base if it's RPG proof, and because there was nobody who could help me, I have tested it with different way! If you put a camera, and shot RPG in your base, and then fist the camera (regularly it would need 10hits to break, but if base is not RPG proof, RPG hits it, and it takes less hits to break it!) It also might work with printers, as they have HP bar.
    2. Thing: Camera in tool gun cannot be destroyed, it's noclided, it blocks bullets and can be taken by fisting it (if it's not frozen). If you ask me, camera in q menu is better then terminal camera, it is true only you can see what camera sees, but it cannot be destroyed! If you don't freeze it (right click) it can be punched and it will fall down, but if you freeze it, it cannot be taken down!
    3. Thing: Crossbow's ammo can bounce off the wall and it can damage people! This is quite usefull stuff, as if someone is basing in redhouse near shitville, and they have these little ramp stuff when you jump out of window, you can use crossbow and hit a person before they even peek! Ofcourse there is a way to deny this, easily put a prop on the top of the ceiling and it will stop the ammo to hurt you!
    4. Thing: Snowballs can move printers (bugbaits can kinda too). So, if you throw a snowball at printer (aim a little bit higher) it will push the printer, not a lot, but it will push it. It is a perfect way to troll your bodies when you are basing!
    5. Thing: You can clear your decals (ammo shots, blood....). If you type in console r_cleardecals it will clear EVERYTHING on the map (blood, shots....), it might prevent some lag for you and it is gonna be prettier! Ofcourse you can bind it by doing: bind (key) "r_cleardecals" in console (more info in video on 2:39).
    6. Thing: You can see if someone is camoing/dead/in sit area by doing this: /pm (person's name/steamID) and if it says "nobody can hear you" above it, then he is camoing.... Ofcourse it's not gonna work if person is off, and it's not gonna work with !pm  
    7. Thing: You can mute someone in-game via tab menu. If you press tab and you will on the right side, there are some little icons, if you press them, you can mute ANYONE in game, only mic muting. For example: if some hobo is micspamming and it's annoying to you, you can just mute him!
    8. Thing: You can wolk slowly. If I am not wrong, it automaticly sets this feature on "alt" key, but it might not do it, so if you wanna check it go to settings, keyboard and scroll down untill you find "walk", then press on it, and "edit key" and choose whatever key you want!
     
    If you are too lazy to read all of this above, there is ofcourse a video! (it might be a little bit laggy idk why tho) 
    I might make part 2! Hope you guys like all of this and bye!
  8. Like
    Acrylic got a reaction from Hal in BobZy   
    agreed, ee's a babe
  9. Sad
    Acrylic got a reaction from Flip in BobZy   
    agreed, ee's a babe
  10. Upvote
    Acrylic reacted to Kira in El circles   
    He is a really good admin 
  11. Like
    Acrylic reacted to JonasRV in Jonas' Store   
    No promises :3
  12. Like
    Acrylic reacted to amfetamiin in The Extensive Bitcoin Mining Guide   
    it's not bad, if someone were to spawn all of the printers that are available, you get 401k per hour (which goes up to about 500-600k if you fully upgrade it, haven't found an exact amount just an estimation), and as godofwar said if 5 people spawn a bitcoin rack each, you get over 5 mil an hour after the 2 hour mark, but if you spawn printers then you get about 2.5-3 mil an hour at most, which really proves that bitcoin is high risk but high reward, and if you combine printers and bitcoin you can get about 7.5-8 mil an hour, which means you can get 100 mil in less than 15 hours instead of the about 25 hours that you would have to print for, or the 20 hours with just bitcoin. 
  13. Like
    Acrylic reacted to GoDofWaR in The Extensive Bitcoin Mining Guide   
    Hello CG Members!
    It is not a secret most people believe Bitcoin Mining isn't very profitable and just not worth it. I have decided to spend my money on all types of bitcoin miners and check exact profit/revenue values so the community gets a clearer image of the Bitcoin system. Looking over my results, I find it a bit shocking of how different miners earn per minute. Maybe it is time to change some miners so the "time needed to get your initial investment back" is more realistic. But thats a possible future suggestion; for now, lets jump straight in. 
    Currently, in CG, there are 3 types of Bitcoin Miners, the Bitminer S1, Bitminer S2 and the Bitminer Server which is connecting to the Bitminer Rack. The Bitminer Rack can hold up to 8 Servers.
    To start with, lets take a look at the initial investments needed for each miner:
     
    Bitminer S1
    Bitminer S2
    Bitminer Rack + 8 Servers
    Miner
    £5,000
    £25,000
    £50,000 each
    Upgrades
    £773,400
    £773,400
    about £550,000
    Generator
    £6,000
    £6,000
    £6,000
    Extras
    N/A
    N/A
    Bitminer Rack - £100,000
    Total
    £784,400
    £804,400
    about £1,056,000
     
    As we can see, the initial investment ranges between £780k to £1m. This range is quite small when you looking at the possible profit from each miner:
     
    Bitminer S1
    Bitminer S2
    Bitminer Rack + 8 Servers
    Every 1 minute
    £1,255.34
    £1,880.50
    £8,738.70
    Every 10 minutes
    £12,553.37
    £18.805.02
    £87,387.00
    Every 1 hour
    £75,320.22
    £112,830.12
    £524,322.00
    Time needed to get back initial investment
    10 hours
    7 hours
    2 hours
    From this table we can agree it definitely not worthy investing in the Bitminer S1 and the Bitminer S2, as most people will not base for 10+ or 7+ hours. However we can conclude that if you have a base, and planning to base for more than 2 hours, which is realistic sometimes, the Bitminer Rack, equipped with all 8 servers is a good investment.
    Whilst this table only shows one of each miner - you can own up to two of each. This doesn't change any estimates about time needed to see profit, as if you double the money making entity, and double the investment, the time needed would be the same. So realistically, in order to make money, you can buy and upgrade two Bitminer Racks, with 8 servers in each, making more than £1,000,000 every hour, simply by yourself! Like I mentioned, time needed to make profit wont change, however, the possible profit made after those 2 hours can be much bigger if you base with your friends/gang. If only 5 people spawn their two Bitminer Racks - You would make about £5,200,000 every hour (or about £866,666 every 10 minutes) and that's dope.
    So, in conclusion, Bitminers aren't that bad if you invest in them correctly and have at least 2 hours to dedicate.
    Should I make more of these guides for other money making entities? Let me know what you think!
    *Fuel intake per miner, per generator was not calculated in this guide and actual profit may vary based on the miner you are using and the fuel intake needed*
  14. Upvote
    Acrylic reacted to 15inb in The Extensive Bitcoin Mining Guide   
  15. Sad
    Acrylic got a reaction from Condesint in Rebellion for IGM   
    We can only dream...
  16. Sad
    Acrylic reacted to Condesint in Rebellion for IGM   
    I thought this was the suggestions thread, I thought someone was suggesting that rebellion cj be purchasable with igm.
    you gave me hope
    big sad
  17. Upvote
    Acrylic reacted to WatuR in ImEpicGamer   
    mm yes TBL circlejerk who else would recommend a tbl member if not another tbl member :))))))))))))))
  18. Thanks
    Acrylic reacted to Kimm in Rebellion for IGM   
    IG Name: Kim
    Selling: Rebellion slot
    Description: CJ
    Price: 100m IGM and I pay fee or 85m IGM and you pay fee.
    Payment method(s): In game 
    Other comments: N/A
     
    SOLD SOLD SOLD SOLD
  19. Like
    Acrylic reacted to lag in Epic Gamer's Crib   
    .
  20. Dumb
    Acrylic reacted to Coke in Wang Liqin   
    He joined cause he knew he had to upgrade from his current gang :).
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