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chenn

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  1. Like
    chenn reacted to roast in Gazza (Drug Dealer) Enclosed Areas   
  2. Sad
    chenn reacted to Tangy in Dancer store.   
    Now taking offers for ownership!
  3. Upvote
    chenn reacted to Greeny in Greeny's Garage   
    Added Elephant Gun (.950 JDJ)
  4. Upvote
    chenn got a reaction from Andreas in How to bind weapons and extra tips with binding   
    Not a bad guide for beginners, however if you're looking for something more indepth i suggest zuma's old guide
     
  5. Like
    chenn got a reaction from Zuma in How to bind weapons and extra tips with binding   
    Not a bad guide for beginners, however if you're looking for something more indepth i suggest zuma's old guide
     
  6. Haha
    chenn reacted to SYMMIJ in Chris is actually really nice   
    personally i would have to disagree, chris is an awful guy.
  7. Upvote
    chenn reacted to Gavin in Moderation Cheat Sheet   
    Single greatest invention of all time. 
  8. Upvote
    chenn reacted to jihad kekistani in Moderation Cheat Sheet   
    All of my mods that underwent the quiz are either senior admins or permanently banned. no in between
  9. Upvote
    chenn reacted to jihad kekistani in Moderation Cheat Sheet   
    Where's the Mod Quiz? 
  10. Sad
    chenn reacted to jihad kekistani in Flip   
    NO FUN ALLOWED
  11. Haha
    chenn reacted to Apyr in All Staff Team   
    I'm going to dedicate a special shoutout to RP Froggier for enhancing our roleplay experience ❤️ ?
    Fr tho, much love to the staff ❤️ 
  12. Haha
    chenn reacted to Shook in Slav King   
    @Slav King is genuinely one of the nicest people I've ever met, never has a bad thing to say about anyone and is just a joy to be around. He also has a very good taste in food!
  13. Haha
    chenn reacted to PrinceVфid in 3 step uncles   
    @Hydraaa 
    Integrity is strong with this one, wise, swift and efficient. Fit to be seated on a thrown overseeing a kingdom.
     
    @AllayTheWolf 
    Always a treat to be in his sits, weather i've reported/been reported, regardless, i will happily take a jail/ban from this man. Joyful but sharp.
     
    @Apyr 
    Invested with kindness, capable of defusing problems with slight conflict. Provider of the community and the destroyer of the unlawful.
  14. Haha
    chenn reacted to Miller in Reformed Miller Store   
    Miller's  Information:
    Name: DTT Miller / Carlos Hunter 
    Payment method(s): PayPal
    Extra Info: Selling Custom Jobs Listed Below
    Discord: Miller#4991
     
    ⤜HOBO+⤛

    Description:
    @Sprickles@Slav King
    Grappling hook, Elephant Gun what more could you want

    Weapons:
    Honeybadger - Winchester 1897 - Elephant Gun (.950 JDJ) - M249 - MP7 - Ithaca - M14, Exile Launcher

    SWEPS:
    Keypad cracker - Hackphone - Half Life 2 Bugbait - Unarrest Baton - Medkit - Grappling Hook

    Abilities:
    100 Armour - DJ Equipment - Ability to spawn Gun Dealer Guns - Ability to spawn Special Arms Dealer Guns - Can raid PD - Hits - Drug Lab - Has Custom spawnable drugs

    £50 Inc Fee
     
    More Jobs Soon!
  15. Dumb
    chenn reacted to Regoda in Best admins i have interacted with   
    Just emma,Greywind,PensiveWaste,Hera,AllayTheWolf i hate furries but he's a good guy and im not just making this because i want to manipulate staff for my application I'm making this because they have a good personality and they helped me a lot
  16. Haha
    chenn reacted to The Real Duck in Best admins i have interacted with   
    @Paineddexth You should probably avoid this guy!
  17. Dumb
    chenn reacted to NEJMEISTER in How so you get Solider job?   
    Lol ok, and my response was spam apparently…
    As I said before my post was deleted for some reason, I think it’s a paid job, or a token one, Purchase tokens here: https://cloud-gaming.co.uk/darkrp/store.php
  18. Like
    chenn reacted to roast in Turf Enclosed Areas   
    Updated, added beach.
  19. Like
    chenn reacted to Zuma in The Ultimate Guide to Binding   
    In this guide I'll try to cover most of the useful techniques for binding weapons/sweps/entities. However, if I miss any techniques just let me know and I'll try my best to add them.
    Basic Binding
    Binding is done via a console command with the following syntax:
    bind <key> <command> It esentially allows you to run a command on a keypress, and most actions in DarkRP can be accessed via a command.
    Commands
    You can bind any command to a key, but the most common command's you'll use are the 'use' command and the 'say' command. Here's the syntax for both:
    use <swep> say <words> The 'use' command pulls out the weapon/swep you specify, and the say command will make you say whatever you put after it into the in-game chat.
    Here's how you'd bind these commands:
    bind <key> "use m9k_tec9" bind <key> "say /poo" For the 'use' command, you need to specifiy the swep using it's ID, which you can get by searching for the swep in the Q menu, right clicking it, and then selecting copy to clipboard:

    Config Files
    Config files are esentially lists of commands (or in this case binds) you want to run at certain times. You can find these files at:
    C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\cfg To better keep track of your binds, you can put them into 'autoexec.cfg'. This config file is run upon joining the server. This means if you overwrite these binds in-game, they will reset when you rejoin. Once the 'autoexec.cfg' config has run, you can run it or any other config file with the following command:
    exec <filename> However, this filename does not include the .cfg file extension.
    Alias Command
    The 'alias' command allows you to make a new command out of 1 or more pre-existing commands. Here's the syntax:
    alias <name> <commands> Alias commands allow you to do some cooler binds which I will explain later, but for now here's an example use:
    alias brute "say /brute" This creates a command called 'brute' which upon being run will make you say '/brute', which will therefore make you switch to brute.
    Cycle Binds
    Cycle binds are binds which rebind themselves. It basically allows you to bind multiple sweps/entities to 1 key. Here's an example that I use for moonshine:
    alias moonshine0 "say !buyalcohol; bind / moonshine1" alias moonshine1 "say !buydankjuice; bind / moonshine0" bind / moonshine0 'moonshine0' spawns alcohol then rebinds the / key to moonshine1
    'moonshine1' spawns dank juice then rebinds the / key to moonshine0
    This will create a loop where each time you press the / key, it will spawn the next moonshine entity.
    Finally, the bind command starts the loop by binding moonshine0 to the / key.
    Some more practical examples are for bhopping:
    alias bhop "use bhop_swep; bind MOUSE5 climb" alias climb "use climb_swep2; bind MOUSE5 bhop" bind MOUSE5 "bhop" Or for making a key pull out a new smg each time you press it:
    alias smg0 "use m9k_vector; bind g smg1" alias smg1 "use bb_mac10; bind g smg2" alias smg2 "use bb_tmp; bind g smg3" alias smg3 "use m9k_tec9; bind g smg4" alias smg4 "use m9k_mp9; bind g smg5" bind g smg0 Overlapping Binds (thanks to @Greeny7780 for the idea)
    If you want to have a bind pull out a different gun depending on the job, without using a job config file (see below), then you can overlap your binds. Say you want to bind MK14-EBR on Brute, but AK-47 on Rebellion, you would use a bind like this:
    bind <key> "use m9k_ak47; use unclen8_mk14" Since both Rebellion and Brute have AK-47, you need to put that first, since it will then default to AK-47, but change to MK14-EBR if it can.
    The pro's of using this method is that it's faster to setup, and let's you use the F4 menu instead of console, however you may find it easier to keep track of your binds and make changes with a seperate config.
    Job Binds
    As an alternative to overlapping binds, you can have a bind config per job, and have a different set of binds for each. Instead of putting your binds into 'autoexec.cfg' or directly into a console, put them into a config file named after the job the binds are for. Here's an example of what you could put in 'brute.cfg':
    alias bhop "use bhop_swep;bind MOUSE5 climb" alias climb "use climb_swep2;bind MOUSE5 bhop" bind MOUSE5 "bhop" alias moonshine0 "say !buyalcohol; bind / moonshine1" alias moonshine1 "say !buydankjuice; bind / moonshine0" bind / moonshine0 bind x "use unclen8_mk14" bind g "use m9k_tec9" bind f "use weapon_lightsaber" bind t "use m9k_m14sp" bind z "use m9k_ak47" bind b "use m9k_m249lmg" bind c "use m9k_m1918bar" bind v "use weapon_medkit" bind i "say /buyammo 7" say "/brute" say "/hitprice 10000" As well as binds for your favourite weapons on the job, you also need to add a line to run the command that will turn you into that job. Finally, I also added a line to set my hitprice to 10k.
    The last step to make this usable, is to add this line to 'autoexec.cfg':
    alias brute "exec brute" Now, instead of switching your job via the F4 menu, simply open the console and type the name of the job, this will then set all your binds, your hitprice if applicable, and change you into the job.
    Now there you go, you now have an unhealthy amount of binds. Was it worth the effort? Probably not.
  20. Upvote
    chenn got a reaction from JackFrost in Unwritten/Unclear rules guide (Last updated 30/05/2022 - 3:45 AM GMT)   
    no, it isn't rdm
  21. Like
    chenn reacted to Enzo in RASTA MAN Free Slot Giveaway   
    Congratulations to Greywind who was won the roll with number 32! I have given you the slot IG, now go roll that spliff and shoot some melons!

  22. Upvote
    chenn reacted to Apyr in Gavin   
    Extraordinary admin, helped me a lot with my base building, knows his stuff and all round excellent person!
     
     
  23. Like
    chenn reacted to Enzo in RASTA MAN Free Slot Giveaway   
    Hello Cloud Gamers!
    I am feeling rather generous and would like to give one person in the community a free slot to my RASTA MAN custom job.
    Rules:
    Reply to this thread to enter. Do not comment more then once.
    You may not transfer the slot to anyone in the future
    you MUST provide your SteamID in your original comment
    The giveaway will close on Friday 10/06/22 at 18:00 GMT
    Be Lucky!

    Click here for more information about Rasta Man
  24. Upvote
    chenn reacted to SYMMIJ in Unwritten/Unclear rules guide (Last updated 30/05/2022 - 3:45 AM GMT)   
    Prisoners can fight each other with the fists, there's not an issue with that. As mentioned above its the reason they're given fists in the first place, they also don't lose anything.
  25. Like
    chenn reacted to Greywind in Unwritten/Unclear rules guide (Last updated 30/05/2022 - 3:45 AM GMT)   
    ------------------------------------------------------------------------------------------------------------------
    Building
    Specifics to visibility rules. For visibility, one should consider the following. In a base both attacker and defender should be able to see the following (HEAD)(UPPERBODY)(SHOULDERS) This will ensure that there is enough of their body venerable to ensure there are no head glitches or any other forms of defences (as listed in the rules) which give an unfair advantage)
    When shooting someone the following body parts must be visible, meaning no foot shooters, or any defences which would allow you too shoot someone while not being seen. (So as stated no glow or solid materials on fences are allowed.

    When building a base "Turns" for the base entrance begin at the first world door and end at the last fading door + the first of any defences beyond the fading doors, for example a defences wall from which people shoot from.
    ------------------------------------------------------------------------------------------------------------------
    Raiding/raids
    One rule which often misunderstood would be distance in defending a base from the outside. To better understand I will give you an example. (example)
    For defending a base you need to show that you're allied to the owners o the building in some way. This can be done via co-ownership of the building door, gang affiliation or alliance through the /job With (name) function
    You must not kill prisoners in the pd during a raid. All who are in the pd during a raid are subjected to being killed with the exception of prisoners, they're off limits and killing them will be classed as RDM. (The only exception would be if they attack and damage you)
    ------------------------------------------------------------------------------------------------------------------
    Turf wars
    One rule which often misunderstood would be distance for engaging someone on turf. To better understand I will give you an example. (example)

    You cannot conduct roleplay actions on turf / anyone involved or near turf given it would be considered an unfair advantage and would go under exploiting examples.
    This is some what listed though I will further specify that anyone near / on turf who are able and aim to partake in turf should only be doing actions involve and allowed within the turf event.
    When turf is active on the sand island, the entire island is considered the turf zone and therefore those who are on the island, can be killed by people defending turf. Bare in mind they must be fully on the island, not in the water and you may only attack / defend again a person when their upper body and and above is visible (much like base rules of visibility)
     
     
    ------------------------------------------------------------------------------------------------------------------
    Jobs
    Only swat snipers have swat sniper rules, given custom jobs can no longer posses this trait. 
    Civilian protection: During lockdowns, you're not allowed to AOS all on sight during a lockdown with the instant of it being initiated. You must give fair warning to all civilians to get into their homes and should they not comply, you may then arrest them. 
    Underground mutants are not to be arrested and must be killed on sight instead. Arresting a mutant will be classified as invalid and therefore will be deemed random arrest given they're sewer monsters, which cannot obey the law given their nature.

     
    ------------------------------------------------------------------------------------------------------------------
    Other
    Prisoners may kill eachother in the cell, given it enhances roleplay. This is not stated in the rules and is sometimes misunderstood (Some believe it to be RDM) when in fact it's fully valid. 
    Spawn is an RP zone, therefore you're not except from being subject to roleplay actions (for example, you may be arrest for holding weapons out if laws state open carry is illegal.
    Within the police department, the first room (reception must be accessible to all players and cannot be subjected to KOS/AOS when accessing that area, only passed the second world door, not fading door.
     
    ------------------------------------------------------------------------------------------------------------------
    If you have any additional information you can go to and submit any unspoken information here. If there is any information you do not agree with on this list, please state so bellow by quoting and giving a -SUPPORT

    I will be adding additional information as time passes.
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