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Xappan

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Posts posted by Xappan

  1. 1 minute ago, Ice Cube said:

    I drew this theory towards coin flipping a long time ago. Some says that it's true while some call me retarded. I could see this theory being possible due to how people who are successful flippers gain their profits actually flip. They usually go low to get some losses, then slam a big flip when the % is in your favor. That's what i usually do, and it did indeed get me a lot of cash. 

    It's all a conspiracy though. Though i agree with the way you bring up coin flipping. I use this system, always have.

    Not sure whether conspiracy is the right word but yeah. I think most people draw a similar conclusion even if not based on math or anything, or if not consciously, I just want to give everyone a fighting chance :P But until we actually get roast's input on how the flipping works its nigh' impossible to say certain.

  2. I'd like to theorize a bit here about flips. As we know flips are a great way to win a little extra cash or, sometimes, lose all your money. It is gambling, by its nature random, but there are some precautions you can make to (probably) not lose everything you own.

    For the sake of argument let's assume that roast is totally fair so the flips system is always a 50-50 chance, either you win or not, its either heads or tails. I've heard many many times that no, there is a backdoor, say, you lose 6 you'll definietly win your next one, or such stuff. Lets assume these are just tales.

    If we go by the 50-50 chances that would mean that each flip you do you have 1/2 chance of winning/losing. And this is true to ALL of them. But there is a little maths here to consider:

    While its true, that every coinflip you make is either heads or tail, and thus it's always 50%, the chance that the same thing occurs over and over is always changing, sometimes to extreme values.

    Lets say you are starting a flips streak, you want some money. Each time you either win or lose the chances of the same outcome lessen by a margin. This means that losing 2 times in a row is less likely than winning and losing or losing and winning. The mathemtical equation that lets us calculate the chances of a choinflip always having the same result is quite easy: 0,5 x  where x is the number of wins or losses one wants to achieve. After a while the difference gets quite small so I'll calculate the starting ones for you:

    losing 1 - 50 %

    losing 2 - 25 %

    losing 3 - 12.5 %

    losing 4 - 6.25 %

    losing 5 - 3.125 %

    losing 6 - 1.56 %

    etc.

    By this we can see that if you somehow manage to lose 6 times in a row the chances of your next flip to be a win is around 98.5 %

    I'm not saying this is EXACTLY how the flips system work, I have no clue how its programmed, but this is how one calculates the odds of coinflip tosses in real life, and it seemed to work similarly ingame. Please still bear in mind you can ALWAYS lose, its never a 100% chance to win.

    Happy flippin'

    P.S.: If someone asks why I've made this, or "oh this is common sense" or such, it is not. I'd like to see some thoughtful gambling on the server and this might help some people not to lose everything they have (or lose it hehe)

    Edit: I don't know how obvious was this from what I've wrote but one thing is certain: a coinflip is always 50-50. What I'm counting here are the chances of consecutive wins/fails. Of course every coinflip will have a 50% chance of being "heads" for example, but getting several "heads" in succession is less likely. If you think I'm bullshitting or something please just google the chances of x heads in a row you should find something that is easier to digest than my wording.

  3. 37 minutes ago, 15inb said:

    What about corruption?

    Corruption is fine you'll just get demoted quite fast. Cops get demoted fast even if they are not corrupt :D But generally you should follow mayor's orders as a CP.

  4. 3 minutes ago, D34THC47 said:

    @Xappan a lot of these were from an old document that @DC  sent to me and also from the forum post that roast posted about custom jobs and from the current MOTD Jobs list I have pieced it together from them sources.  Some things will be wrong and need updating/changing that’s why this thread was made for peoples input to get it correct.  I will address your changes once it’s been confirmed by an Admin+ / Superadmin.  Thanks again for spotting the mistakes.

    As long as its validated its great, and I'm quite happy with someone taking the time and effort to do this, I remember I used to have a lot of rulebreaks due to the motd not being clear on this-and-that :)
    Good job once more!

  5. Grea job doing this @D34THC47 , I love having it all neat and piled up but some corrections please let me. For some of these I asked @DC  to make sure, but some I just generally don't know where you got. If you asked a senior staff than its fine otherwise I'll write down what I think is not good, either from a language standpoint (excuse that for the English teacher please) or from a rule standpoint (please note I only wrote down the points which I found problematic from either of the aformentioned POVs) (// means my comment):

     

    Citizen
    • Note: citizen is a base job that is a placeholder until you have spawned or are AFK. // this is not needed
    • You can base.
    Mayor
    • You can add/remove laws. These must be reasonable and not break any server rules. (e.g. purges are forbidden)
    • You can authorise civil protection to build checkpoints (do not block doorways or the spawn tunnel).
    • You cannot build on the streets.
    • You can accept warrants with a valid reason.
    Civil Protection
    • You must arrest people rather than killing them.
    • You must give 10 seconds of warning before arresting/killing someone unless they pull out a weapon/are shooting people/are wanted/etc.
    • You must follow the Mayor's orders as long as it has a valid RP reason behind it.
    • You must have a valid reason to arrest/warrant/want someone (e.g. hear printer , or see them commit a crime). // as far as I'm aware seeing printer sparks thorugh a wall is metagaming. This is the same reason why abusing third person to look into someone's house and warranting them on that basis is metagaming. You SHOULDN'T be able to do that.
    • You cannot raid with criminals.
    Gangster/Mob Boss
    • You cannot mug/raid/kidnap solo, you must be in a group with other gangsters (1 or more).
    • You can mug for a maximum of £10,000.
    • You can only raid the PD to break someone out and you must have a mobbos with you.
    • You can kidnap.
    Terrorists
    • All operations/activities must be planned in the agenda.
    • All operations/activities must be carried out with a group of at least 2 terrorists.
    • You can kidnap. This must be carried out with a group of at least 2 terrorists. //Clarification on terrorists here and above just in case someone hires a hacker or so. Lot of terrors do things alone.
    DJ
    • You must not be deliberately annoying.
    • You can build a venue, on the streets, of reasonable size. (rasonable size is determined by staff).
    Hacker
    • You can raid but only with your employer. You cannot scam your buyer, you must raid with them for the agreed price. // we don't need "until your next life" as people will abuse it, e.g. kill themselves, and such. They know this means until the raid is attempted, or should know if they are not complete idiots. 
    Underground Mutant
    • You are KOS to everyone/anyone everywhere on the map.
    • You KOS anyone who enters the underground/sewers.
    • You cannot KOS people above ground/on the surface. If you are attacked you may defend yourself.
    Hobo
    • You can base on the streets anywhere on the map except admin areas. (Admin areas: roof at the spawn, two roofs at the fountain area)
    • You can have entities. (e.g. printers)
    • Your property cannot be excessively big, a member of staff will deem when it is too big.
    • Props can also be spammed but not abused to try and crash the server or violate the prop abuse rule. // I don't get this, the server has anti-spam, and they shouldn't really just spam props no?
    Medic
    • You can build a 2x2 building on the street/own property to sell healing for no more than £10,000. Staff will deem if the size is suitable. // as far as I'm aware medics CAN NOT build on the streets, they must claim a property or join a base.
    Miner
    • Note: miners are expected to mine. // I don't get this, obviously they will mine. If they aren't and someone wants the job slot they can just get demoted/reported
    Hitman
    • You can build a 2x2 square shop on the street if deemed suitable by staff. // as far as I'm aware they can not.
    • You can raid bases, PD or bank IF your target is proven to be inside. // hitmen can raid anything as far as I'm aware IF they have a target inside, and they know they are.
    • You needn't advert hits as adverts are invalid other than business purposes and so there is not a reason to. // kidnaps are not business purpose
    Elite Hitman
    • // Same goes here as to Hitman
    Gun Dealer
    • You can self supply guns to yourself however you must be a gun dealer for at least 5 minutes to not violate the job abuse rule. // its 5 minutes, isn't it longer?
    Special Arms Dealer
    • You can self supply guns to yourself however you must be a gun dealer for at least 5 minutes to not violate the job abuse rule. // its 5 minutes, isn't it longer?
    Guard
    • You can base however not by yourself: you can be hired or base with others to protect the base but your name must be on the doors to defend or your job must be set accordingly. (e.g. /job Defending XY or /job W/ XY)
    Private Security
    • You can base however not by yourself: you can be hired or base with others to protect the base but your name must be on the doors to defend or your job must be set accordingly. (e.g. /job Defending XY or /job W/ XY)
     

    These are what I think are either grammatically wrong, or rule-wise. I tried to go by the MOTD, I asked some of DC as I mentioned, and from my own experiences as staff, but I'd like if a senior staff member like @Florian or @Turtle could validate the points in this updated motd.

  6. 2 minutes ago, _RzVibration said:

    another easy solution is to just use the custom one thats already on the server, or download one off the workshop 

    True, but as I said: it is slightly off centre and it triggers me haha.

    Edit: Also with this method you can get crosshairs that are unique and you couldn't with the inbuilt addon.

  7. Hello!

    It's generally accepted that the default crosshair in gmod is boring, and kinda hard to see at times, and its also accepted that while the server's custom crosshairs are good they are off centre by some pixel, which to be fair is not a problem, but a tad irritating.

    To circumvent all of these there are two options:

    1. The easy solution: If you just want something to help you aim you can type "hud_draw_fixed_reticle 1" in the console, to get a secondary crosshair outside the first one. We're talking about the outer one, the big two bent lines. Once you get used to it its quite handy, as it stays there even when you use sweps (like keys) that has no crosshair by default. 

    1210575251_crosshairfixed.JPG.462391be4326f02c2566892f0e9807d0.JPG

    2. The "hard" way: You can actually change the 5 dots that compose the crosshair. To do this you must either get one already made from the internet, or make one yourself. But here is the tricky part: for some reason that only our lord Gaben knows the crosshair is stored as a font. Yes like the fonts used in typing, like times new roman. It occupies the letter "Q" if I'm correct. So at this point you have two options basically: The hard one is getting a software, learning how to edit fonts, editing it, and saving it. And the easier one, is googling one, finding one you like, and using that. Thanks to Gaben Gmod uses the same font as HL2, so any hl2 font type you can find on the internet can be used.

    But first thing first: the font itself is located in: "...\Steam\SteamApps\common\GarrysMod\garrysmod\resource" as "HALFLIFE2.ttf". Before trying to mess with it I suggest you make a copy of it and save it as a backup. This file is what we need to either edit (if you want to do it the hard way), or get a new one of if you're going the easy way. Typing "HL2 crosshair fonts" in google is quite easy, and so is finding some crosshairs, but for those who want a head start this site has some already, just click "Client Crosshairs" and in that search for one you like. (HL2 Deathmatch was the reason many of these were created it seems)

    So find one you like on the internet, download it, rename it to "HALFLIFE2.ttf" and replace the one in the gmod folder. If done correctly you'll have a new crosshair to look at in game. Mine for example:

    crosshair.JPG.ae27f5df3961263dfe8d70d86114de62.JPG

    Quite easy and quite fun! Hope it helps. This is in no way hard or complex, just I tought many people could benefit from this, or are too lazy to search it up on their own, so I wrote down what I found.

    Cheers!

    P.S.: There is supposedly a way to change the colour of it too but you look that up, I like the mustard yellow to be honest.

  8. It came to me the other day as a shock that this is not common knowledge, so I decided to make a guide. This is not a big thing in any way, shape or form, but helpful in building.

    What is advanced precision? Basically advanced precision lets you do something to an entire contraption (props welded together). You can move them in union, weld them in union. It'll become clearer at the end of the guide.

    First the obvious: How do you know if you have the normal precision or the advanced one? Thing is you have both. The advanced precision is not a different tool, but an option inside the tool, that is hidden on the server. Anyhow if you have the normal precision on the server it should look like this: https://i.imgur.com/RrPsvJz.jpg

    Notice how it ends at "No Collide Targets". If this is the case what you have to do is disconnect from the server and boot up a singleplayer game. Once in search for precision. (It probably won't be in the same spot as on the server, for example in my picture is quite at the top).

    IF YOU DO NOT HAVE PRECISION IN SINGLE PLAYER YOU ARE NOT SUBSCRIBED TO THE TOOL IN THE WORKSHOP!

    Link: https://steamcommunity.com/sharedfiles/filedetails/?l=hungarian&id=104482086 (To all Gods I hope it won't be in hungarian for you, if it is I apologize)

    Once you have the precision tool, it should look like this: https://i.imgur.com/vKFjbA4.jpg

    Here you can see the "General Tool Options" button. Pressing it will display a number of stuff, and 3 choices of user level, those being "normal" "advanced" and "experimental". For our case choose advanced. Experimental has more stuff in single player, but nothing more on the server itself.

    Once that is done close the menu, disconnect from singleplayer and join the server. Once you choose precision it should look now like this: https://i.imgur.com/rKaF0rW.jpg

    Notice the new option which is "Entire Contraption". That is the thing we wanted to get. Checking this box will mean that anything you do with a prop will be done to everything else that is welded to it as well. And why is this good? Two main reason: First welding becomes extremely comfortable. If you weld with precision tools "Entire Contraption" allowed you'll see what props are welded and what are not. This might sound a bit weird, so let me demonstrate. You'll notice how props that are already welded to the prop you want to weld to will go transparent (Also I apologize for any kind of weird noise I might make in the video, I'm quite sick at the moment):

    So yes welding becomes extremely easy and handy, as you can see if you've left anything out. Be aware that this transparency can be seen by anyone so if you're welding your base and there are entities inside everyone will be able to see them.

    The other thing it is good for is moving props together. You might want to push a bit on your whole base, or pull it a bit down, and that is possible. Two things to notice here before you try it: If you do it with % enabled the push/pull will be as strong as the prop's length on the given side. So the whole thing will be pushed much further if you push at a prop that is longer. Second thing to notice is that the server is made in a way that props can't really go outside into the void. Some places they can, and really everywhere they can a little bit, but if you try to push a contraption somewhere, and a prop would go into the void, that prop won't move, but everything else that won't go in the void will. You can see how that can go real bad real fast.

    Anyhow, example on how it works:

    Hope this will be useful for at least some people. Enjoy.

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